If any of us were secretly cheating, it wasn't severe enough to be noticed and therefore wasn't a problem. We didn't need anticheat because we chose not to play with cheaters in the first place. We ran private servers and did our own matchmaking. Incidentally, I remember something else about playing Quake in those days: I didn't need anticheat, and nor did any of my friends. It worked well if you were playing with people who didn't cheat. Also we had mods for dealing with net lag, the "unlagged" mod that let you shoot players where you saw them, not where you really are. It didn't take 150ms for your character to start jumping after you hit the jump key. With net lag in a game like quake you had to deal with players not really being where they seemed, but at least the game still resonded to commands when you issued them. But it's also a completely different sort of lag, you can't compare network lag to input lag. > For years in the late 90s we played Quake 1 with a 150ms ping and had a blast Someone in Burma or Thailand could do that job until the AI is trained to spot aimbots, cough I’m sorry, “flick shots”. 2,3 kill cams and footage review would tell you that I’m cheating. Sudden and consistent outliers above norms would flag me for review. Granted theres a degree of variability depending on my mental state, but still a good enough sample to get an idea of how I play Dust II. If I were to average my K/D over 1000 games I would get a pretty good statistical spread of how I play on certain maps. Provide them with the Internet cafe appliance. The future of esports though is in closed edge networks with dedicated hosts. AI behavior patterns combined with game footage review combined with a judiciary would cause one to be banned. It’s not trivial, but it’s not rocket science. These things wouldn’t get you banned, but these are “early warnings” that you’re cheating and warrants further review of game footage (which most games store in the cloud now). So it’s not as trivial as I make it sound, yes, but that’s not to say it’s impossible. , where they failed to purge it from the page source.) HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Uninstall\SentryAntiCheat <- right click that and press remove then confirm However there still is an entry so get rid of that Then go here: C:\Users(put your username here)\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Sentry Anti-Cheat Notification.lnk <- delete thatįinally I searched quite a bit in the registry and mostly everything in the registry is gone relating to this AC. Search your whole PC for ses.exe and setray.exe. Open a commandline and run C:\Program Files\SentryAntiCheat\setray.exe -unins2 just to make sure Check to make sure that C:\Program Files\SentryAntiCheat is gone, not just empty If you made the mistake of installing this very suspicious application it took me some time to discover all the traces of it on my PC but I believe I have completely removed it.įirst uninstall the warlanders game from steam. It seems to be sending some packets of data to japan IPs while the game has already been closed. Also it starts on boot up regardless of boot up settings. This game installs some random low reputation anti cheat from japan that I have noticed some very strange behaviors from.įirst it maintains running even when the game is closed, including tray icons.
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